0.5 Wish Lists GO!

i wish they make most skills FUN to use , they dont have to be overpowerd just fun.
1. Grand Project made the default for clearing towers.

As a replacement Grand Project tablets can let you reset all maps within the towers range.

2. Being able to use currency from your stash when juicing stuff found in maps. I.E. Strongboxes, Essences, etc.

3. Not tying the number of portals to number of modifiers on a map. I'm fine with it getting harder the more juiced, and also allowing more tablets, the more juiced. But not loosing chances to attempt it because its harder. Either increase the attempts per modifier (I.E. 1-2 mods = 6 portals/1 tablet, 3-4 mods = 4 portals/2 tablets, 5-6 mods = 2 portals/3 tablets). Or just go back to a set reduced number attempts regardless of modifiers (I.E. 3 portals).

4. Keep the Temple but I'm not sure how to make it more balanced. I like the idea of making it only drop temple currencies, as I enjoyed using it as a early game crafting bench more than using it as a late game currency generator.

5. New Class, Ascendancy and Act

6. And just a comment but I might be the only person who doesn't mind the distinction between Campaign and Endgame. But I feel like more of the meaningful combat should be applied towards the bosses. I like the feeling of being a god during mapping and deleting whole screens of weaker enemies, but then having to slow down and think about what I'm doing a bit more for the bosses. Neither side (the player or the boss) should have 1 shots (without a lot of work to get there for the player), and we should be able to see most of their built in mechanics. But I also don't want to take 30 min on one boss either.
Last edited by TheLegendaryDW#9434 on Apr 6, 2026, 10:35:04 PM

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