Balanced game for all playstyles
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Alot of discussion about how the game should play,
Should the game allow players to screen clear? Should the game allow players to play a slower methodical build? The answer is simple. The game should allow both. However since this is a game based off the trade economy any build that isnt able to screen clear with crazy speed is a debuff to the player. I know Mark mentioned before that he was looking into changes for the atlas tree. Which would reduce mob pack size and increase rewards. Which is exactly the steps this game needs to allow for both playstyles However it could be "abused" by fast screen clearing builds. So definitely some thinking to do on how to implement options like this but 100% this is exactly what the game needs. I love both playstyles, I love seeing whats going on, but I also love just screen clearing if said ability fits the build. Ill be far less likely to play a build that takes 15 minutes to clear a map than one that takes 5 due to the rewards and trade economy. Once you fix this, I think alot of people will be happy. Just my opinion, whatever its worth. Last bumped on Apr 7, 2026, 5:02:04 AM
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Game does allow both
Mash the clean
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Marks atlas tree idea is a good step into a direction that could actually satisfy both player groups.
However I think there is also more to it: If monsters are slower to kill, they also need to be more interesting. So they would need to give at least the rares more interesting abilities and behaviour - something more interesting than "dodge another projectile". Player groups likely have different preferences as well: Lets say you like flashy high impact looking graphic effects. That would likely fit more into a more laid back farming groups of mobs playstyle than into a high challenge map were visual clarity and focus targeting the most threatening mobs is important and the graphic effect would just clutter the screen too much. They would also need to balance the game in a way that is works with both smaller group of high hp enemies and larger groups of low hp enemies. So in practice: if they want to satisfy both player groups, there is a lot of work for them to do. |
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