Leveling, and experience.

SSF

I'm approaching this without handcuffing myself to poe model.



I think the biggest things that keep poe2 from becomming a legendary game are:

1. Not hitting 100 and getting all passives.
2. Experience loss not being throughout the game(and balanced better, safeguarded something).
3. Endgame sucks(mapping specifically also sucks).



1. Many players don't plan builds and seriously approach the game until max level. It simply doesn't make sense to plan a build if you don't have all the ingredients for the build.

I know players will disagree. I think if you want more playerbase, this is a major major issue.


2. If its good for the game, do it throughout. Period.


3. Storyline is around corruption. Endgame is unguided... feels aimless... there is some corruption stuff, and its cool. However it could be crazy awesome and it just falls super flat fast.

Map tiers do not make any sense(tier 5 6mod can be harder than a tier 10 grey)... its gross.

Infinite options but it feels pointless.

Stacking things to gain access to stuff, timesinks, is just gross, its old, its gotta go- there are better ways.



We need to focus on skill. Which goes hand in hand with 'interactive', skill expression, things players want.


Right now mapping is playing up tiers until things start one shotting you. Thats just scaling numbers. Bleh, you won't keep players long term.

Engame also insinuates you're capped. You're never capped in this game, so endgame doesn't actually feel like endgame. It always feels incomplete.
Last bumped on Apr 7, 2026, 12:00:24 AM

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