Atlas flowchart

Atlas could use a progression flowchart.
What maps = what tokens / fragments = what unique end boss = uber fragments = uber boss etc. And highlight the things you have in possession or completed/unlocked.

If you don't know these, the only way to find out is to google and watch a bunch of videos and that just drives players away who just want to play.

I rarely get into endgame and now I'm just looking at all of it like wtf is this, who is that, how do i get here, where do i get that... it just sucks.
I don't wanna learn or memorize 1000 names and flavor text.
Say wtf a thing does, on the thing.

The whole atlas reads like a horoscope for old women;
the agony of despair, memories of the past, the suffering of spring time, the depth of doubt in the bungaloo of shadows, the blaa fucking blaaa....

Last bumped on Apr 6, 2026, 8:47:18 PM
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
But night by night he woke with frighten'd roars
from darkest dreams, too strange to comprehend.
(Anonymous)
holy shit.....

yeah they need to trim that bloat and streamline it.
insane bs nobody with a life is gonna learn even half of that
"
yeah they need to trim that bloat and streamline it.


Do you think other players will be happy to lose their favourite content just because you don't want to learn any of it?
How do you arrive at a hyperbolic "everyone will lose all content" ?

They can totally cut the bloat and make it cleaner, clearer for players with ingame tools and hints that tell and show us what we need to go where, how we get it etc. Condense the image thyrandor linked into a dynamic info page ingame and thats a good start.
"
How do you arrive at a hyperbolic "everyone will lose all content" ?


That's not quite what I said, is it? I'm sure you'll fantastically interpret this one as well. Feel free to disregard my initial question. I certainly got my answer.

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