Mirage - feedback
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Pros
- One of the best leagues so far - Atlas and astrolabe changes were strong improvements - Enabled multiple viable grind strategies, improving gameplay variety - New gems and imbuing is huge improvement and i hope it goes core in some way Cons - Astrolabes were overpriced early in the league - Poor server stability and frequent crashes (worst in recent years, especially EU servers) Room for Improvement - Remove the item level requirement from Legion incubators so they can be traded as currency via asynchronous NPC - For attribute stacking to be the endgame meta feels strange to me This is the first league in a long time where I played more than one character. I usually stick to a single build, but this time I started with Mamba, switched to Wild Strike, and finished with Flicker Strike. Thank you dev team. Good job. Last edited by ripperek#1686 on Apr 6, 2026, 3:04:16 PM Last bumped on Apr 6, 2026, 4:58:10 PM
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how was atlas an improvement? Different layout with quadrants is better? Not that i'm saying it's bad, just.. where's the "improvement" here?
We lost map device options, which for some farms was pretty big loss. Astrolabes are glorified AOE sextants that force us to run maps with bad layouts, unless we use the atlas keystone that can remove some astrolabed maps with bad RNG. Also Abyss Astrolabe only shows how bugged Abyss is. The UI of atlas/map device are horrendous. We traded "awakened" gems for "greater" gems. Most of poison builds lost ~30% of their total damage as GGG used "awakened" gems as bandaid-roundabout way to buff poisons. We definitely did get several interesting exceptional gems, for sure, though. Last edited by deothor#4810 on Apr 6, 2026, 4:58:39 PM
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