Nightmare Maps
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Just like the name implies. You do them once and never want to do them again. Why lock atlas points behind these. The bosses are so insanely rediculous. One shots, ground trash explosions, times where you cant damage them.
Last edited by BPJ2014#6127 on Apr 6, 2026, 8:38:56 AM Last bumped on Apr 6, 2026, 6:53:10 PM
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Did you use these scarabs? |
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Some people wont be happy until this game is a mobile shell of its former self.
1. Nitemare maps arent that bad 2. GGG already nerfed them, twice, created T16.5s, nerfed those too. Got rid of the mods everyone complained about, created scarabs that remove prefix/suffix 3. 5 atlas points isnt alot, and if you cant kill a t17 boss, you dont need a full atlas, bc you cant handle juicing yet anyway “Freedom is what we do with what is done to us.”
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They got rid of some mods, while others are way more likely to roll now.
You can defend them all you want but this kind of game design is plain bad. intervening with player looting after all monster have been killed, yeah great don#t you like it... At least the scarabs are in the game, but what does it tell you that players are using these scarabs? THat there is something very wrong about this design, it is obv. not to mention the fact that boss fragments should always and 100% drop from the related non uber version of that boss. My suggestion would be, to make all map bosses be not affected by such mods. Theatre of lies is another example, one wrong mod and this boss deletes uber viable builds, hellloooo? Abomination another example. Bosses are no problem at all. unless wait, oh you have one or two wrong mods, well gg ripbozo...It is plain bad and shows that certain things have to be bottlenecked and cannot just scale. Last edited by Strickl3r#3809 on Apr 6, 2026, 7:00:48 PM
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