ACCURACY is a foggy subject that needs to be FIXED in UI for 0.5
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to save the long story & jump right into a simple solution
Problem: Character screen Accuracy values are IRRELEVANT to even exist there, no point. (since accuracy based on MONSTER evasion - however always showing it as 100%in character UI is misleading) Solution: Why not put an Icon under rare/Unique boss monster (ex:like shock %) how much chance to hit player has based on distance and his current accuracy. Matter fact, dont show anything unless Accuracy is less than 100% chance to hit *if the game already does the calculation - why tf not bring it up for player to see if hitting or NOT hitting. Alternative: ... AT LEAST make a visual indication ATTACK MISSED on hit, as it currently stands all attacks LOOK AS-IF they hit, wich isnt at all true GGG needs to stop overcomplicating things - its really simple. Last edited by easthood#7411 on Apr 6, 2026, 6:59:42 AM Last bumped on Apr 6, 2026, 10:41:18 PM
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just go resolute technique. . .simple enough?
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" how tf is this even relevant? LMAO who said i want to sacrifice my Crits for Accuracy?.. Did you even read the subject before spewing this? ![]() *ps: i know poe1 screenshot but its same isht in poe2 Last edited by easthood#7411 on Apr 6, 2026, 1:14:45 PM
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" thats like when you say "my life is terrible, i dont have enough money to eat food so bad that im malnourished." then the doctor tells you "just eat less food." |
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I don't understand what is so complex to these people about resolute technique. . .
if you find accuracy to complex, you will also more than likely make another thread about how Critical strike mechanics are too complex in the future. Resolute Technique solves both those problems for you guys. ( or gals ) |
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" no one did, including you also never mentioning crit strike in your OP. . . you wanted a simple solution, the keystone provides. . . Praise be to Chris Wolcen. |
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