about poe 2 endgame

Subject: Suggestion: Option Between “PoE1 Portal System” and “PoE2 Standard”

Hello GGG team,

I have a suggestion that I think could improve the experience for both new and veteran players in Path of Exile 2:

When creating a character, there could be an option for the portal system:
1. “PoE1-style portals” – the old system with fewer lives/tries per map
2. “PoE2 standard” – 6 portals per map

Benefits:
- Hardcore players can choose the more challenging experience
- New or casual players face less frustration, especially in juiced maps
- The game economy remains intact; only portal rules are affected
- This choice allows all types of players to play according to their preference

Optional bonus idea:
- This could also be a toggle later in the game, with a cooldown or some form of cost to prevent abuse.

I believe this suggestion could balance hardcore challenge and player enjoyment better, without changing PoE2’s core system.

Thank you for considering this idea!

Best regards,
[tonbi1212#5256]
Last bumped on Apr 6, 2026, 11:36:17 PM
-1

unnecessary waste of resources.

There is a hardcore mode for hardcore players.
There is a Standard mode for people who play 9h/month or are emotionally attached to a character.
There is SSF for harder option.
There is regular league for majority of people.
There are Private leagues too.

Splitting community even more for what exactly? To give players a poe1 system in poe2?
Just stop it. Get some help.
Poe2 is not poe1 and it really should stray away from it, not become a clone.
it will not be a clone if it only a toggle button, so every player can choose it. it will just make it possiable for all player to play in standard league together

but the only difference is the portals

everything else is still the same
You're asking for more interactive buttons from a developer studio that has been developing a trading interface for over 10 years.
Neden yaşıyorsun?
yes, i know

but i think it will be good for the game, so every player can enjoy it much more.

you can do it so all players still is in the same econemy, and it will not hurt the econemy
SSF

There is a point to be made here, but I offer they take a step back and rework the entire engame system before worrying about this.

Endgame is, just gross.

The old system also discouraged exploring builds. You finally get to endgame and want to start taking your build seriously... and if you died you'd lose the map.

Maps are already difficult to sustain in ssf, but they have fixed that, its much much better than it used to be.

I actually see maps drop now.


This game is designed around passives. You never get full passives. If you do get full passives you are hard no lifeing. HARD. Most will not like that opinion, especially those that hit 100, but tough shit.

Most don't hit 100. Most never play a complete character with full possible build options. Its shit.

Its just bad on bad on bad. Thats all there is to it, sorry about it, fix it.

Stop holding onto 100 as if its the end all to be all, and make content and skill the apex. Not brainless nolife grindfestering.
Last edited by kazajhodo#6457 on Apr 6, 2026, 11:25:53 PM
"
SSF
This game is designed around passives. You never get full passives. If you do get full passives you are hard no lifeing. HARD. Most will not like that opinion, especially those that hit 100, but tough shit.

Most don't hit 100. Most never play a complete character with full possible build options. Its shit.

Its just bad on bad on bad. Thats all there is to it, sorry about it, fix it.

Stop holding onto 100 as if its the end all to be all, and make content and skill the apex. Not brainless nolife grindfestering.


+1 This has been my number one complaint

The amount of EXP it takes to go from 96-100 is the same as levelling from 1-96

Yet maps and enemies EXP amount cap, T15 will always give you the same amount of EXP so after hitting around 92-94 it slows down substantially and feels as if no progress is being made, Temple changed this but I imagine the devs overlooked a substantial amount of mechanics that were immediatley "abused" yet it was all intended mechanics, EXP will most likely be lowered in temples and if not, Why map? Leeching is a joke but for once you can actually get something out of it IE levelling past 90

"Oh well just use the omens to protect your EXP and don't die lol"
Ok what about SSF? And you expect me to just never die, "oh well you shouldn't be doing late game content if your dying" I have a late endgame build I die the odd time maybe every 5-10 maps just make a dumb mistake
Its like they expect all players to just have perfect gear perfect build just to get the final 4 levels....
Late endgame at level 96 I see maybe around 2% EXP a map, so 5 maps later when I die, Rip my last 30 mins of progress...

Thats not how late endgame works in any other game, You aren't still levelling to 100... your now min/maxing gear and making any slight improvements you can, 100 should not be gatekept its a fucking joke, you shouldn't have to have a top of the line peak build just to reach 100....

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